The overarching theme of this version is a space colony, actually based on Sierra's previous ambitious (and ultimately failed) strategy game, Outpost. And the best part, for some, was that Ultra did not require users to buy Windows 95, which considering that Win95 cost $205 at launch and 3D Ultra Pinball barely priced at $50, was quite the savings.ģD Ultra Pinball spans three "main" tables - Colony, Command Post, and Mine - and several sub tables, with the option to play the main tables individually or play all of them at once, shifting between tables by completing certain skill shots. 3D Ultra Pinball had not one table, but three (and further tables within those tables), more music, more graphics, more amazing skill shots, and digitized speech and computer-rendered animations to take advantage of its CD-ROM format. When 3D Ultra Pinball was released, the magazine page ads declared dominion over Space Cadet. It was about this time that someone at Sierra had a light turn on somewhere: 3D pinball games were a market ripe for the picking.ģD Ultra Pinball - Windows 3.1/95 / Macintosh (1995) Meanwhile, 3D Pinball was wowing the crowds, almost supplanting previous favorites Solitaire, Freecell, and Minesweeper as the world's premiere desktop time waster. While Space Cadet proved popular, what a lot of users didn't quite realize was that this was actually a tie-in marketing ploy by Maxis and developer Cinematronics for their upcoming title, Full Tilt Pinball, which included an enhanced version of Space Cadet as one of its three tables. Win95 promised computer gamers a smoother experience, making all kinds of claims about its new "DirectX" system, and even going so far as to bundle a handful of multimedia games with the OS, arguably the most popular being 3D Pinball: Space Cadet. In August of 1995, Microsoft set world records for the launch of their next-generation operating system, Windows 95.
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